using UnityEngine;using System.Collections.Generic; System.Serializablepublic class SinglePlayerRtsObjectiveSetupDefinition  {    public string NameOfThePlayer;         public Color playerChosenColor;    public Transform currentPlayerObjectLocation;        public List playerRtsstartingObjects = new List ();    private List = new List ();    public List currentActivegameObjects { get { return currentActivegameObjects; } }    public bool IsArtificialIntelligence;    public float playerMoney;}